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DJ Brasher betting stats, splits & projections

Batter

Every figure below is counted from stored ball-by-ball deliveries — no estimates, no averages copied from elsewhere. Splits with fewer balls behind them are marked LOW sample and carry less weight in the model.

Record by format

Formats are never pooled: a twenty-over record tells you nothing about fifty-over scoring, so they are modelled and shown separately.

overallFIRST_CLASS623661223.638.63.978.8HIGH
overallLIST_A1234223.054.84.866.7LOW
overallFIRST_CLASS12000.0—LOW

Why we like it

Splits where DJ Brasher scores materially faster or lasts materially longer than their own baseline in the same format.

  • Opposition: Queensland (FIRST CLASS)HIGH sample

    148 runs off 482 balls in 2 FIRST CLASS matches — strike rate 30.7 vs 38.6 overall, average 37.0 vs 23.6 overall.

  • Venue: Melbourne Cricket Ground (FIRST CLASS)HIGH sample

    148 runs off 482 balls in 2 FIRST CLASS matches — strike rate 30.7 vs 38.6 overall, average 37.0 vs 23.6 overall.

  • Opposition: South Australia (FIRST CLASS)MEDIUM sample

    88 runs off 130 balls in 4 FIRST CLASS matches — strike rate 67.7 vs 38.6 overall, average 14.7 vs 23.6 overall.

  • Venue: Junction Oval, Melbourne (FIRST CLASS)MEDIUM sample

    88 runs off 130 balls in 4 FIRST CLASS matches — strike rate 67.7 vs 38.6 overall, average 14.7 vs 23.6 overall.

  • Bowling type: PACE (FIRST CLASS)MEDIUM sample

    106 runs off 216 balls in 6 FIRST CLASS matches — strike rate 49.1 vs 38.6 overall, average 17.7 vs 23.6 overall.

  • Phase: new_ball (FIRST CLASS)MEDIUM sample

    86 runs off 180 balls in 6 FIRST CLASS matches — strike rate 47.8 vs 38.6 overall, average 10.8 vs 23.6 overall.

Risks

Splits pointing the other way — the conditions and opponents where the record is worse than usual.

  • Bowling type: UNKNOWN (FIRST CLASS)MEDIUM sample

    58 runs off 192 balls in 2 FIRST CLASS matches — strike rate 30.2 vs 38.6 overall, average 29.0 vs 23.6 overall.

Against each opponent

Head-to-head record by format. Small head-to-head samples move the model very little — read the sample column before leaning on a line here.

QueenslandFIRST_CLASS214848237.030.72.580.9HIGH
South AustraliaFIRST_CLASS48813014.767.79.270.8MEDIUM
Western AustraliaLIST_A1234223.054.84.866.7LOW

By venue

Ground-by-ground record. Venue effects are real but slow to prove, so grounds with few balls are shown for transparency rather than used as evidence.

Melbourne Cricket GroundFIRST_CLASS214848237.030.72.580.9HIGH
Junction Oval, MelbourneFIRST_CLASS48813014.767.79.270.8MEDIUM
Western Australia Cricket Association Ground, PerthLIST_A1234223.054.84.866.7LOW

By country

Conditions vary more by country than by ground; this is the broader pitch-and-conditions view.

UnknownFIRST_CLASS623661223.638.63.978.8HIGH
UnknownLIST_A1234223.054.84.866.7LOW

By match phase

Powerplay, middle overs and death. Phase splits drive the simulated scoring rate ball by ball.

old_ballFIRST_CLASS415043275.034.73.279.2HIGH
new_ballFIRST_CLASS68618010.847.85.677.8MEDIUM
middleLIST_A1234223.054.84.866.7LOW

Against pace and spin

Record against each bowling type faced, rolled up when a finer category has too few balls.

PACEFIRST_CLASS610621617.749.16.577.8MEDIUM
SPINFIRST_CLASS47220436.035.32.978.4MEDIUM
UNKNOWNFIRST_CLASS25819229.030.22.180.2MEDIUM
PACELIST_A1193719.051.45.473.0LOW

How these splits are used

The same aggregates feed the ball-by-ball simulation behind every projection: format baselines, phase scoring rates, the bowling types a batter will face and the expected attack. See the current match projections on the cricket betting hub and the model's tested record on the cricket model performance page.