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RK Gulati betting stats, splits & projections

Bowler

Every figure below is counted from stored ball-by-ball deliveries — no estimates, no averages copied from elsewhere. Splits with fewer balls behind them are marked LOW sample and carry less weight in the model.

Record by format

Formats are never pooled: a twenty-over record tells you nothing about fifty-over scoring, so they are modelled and shown separately.

overallFIRST_CLASS161682668.463.28.371.4MEDIUM
overallT2037117.063.60.054.5LOW
overallFIRST_CLASS38381824602.930.4HIGH
overallT2022826897.129.8MEDIUM

Why we like it

Splits where RK Gulati scores materially faster or lasts materially longer than their own baseline in the same format.

  • Venue: Eden Park Outer Oval, Auckland (FIRST CLASS)MEDIUM sample

    132 runs off 140 balls in 8 FIRST CLASS matches — strike rate 94.3 vs 63.2 overall, average 9.4 vs 8.4 overall.

  • Bowling type: SPIN (FIRST CLASS)MEDIUM sample

    112 runs off 132 balls in 8 FIRST CLASS matches — strike rate 84.8 vs 63.2 overall, average 18.7 vs 8.4 overall.

  • Opposition: Wellington Firebirds (FIRST CLASS)LOW sample

    98 runs off 96 balls in 4 FIRST CLASS matches — strike rate 102.1 vs 63.2 overall, average 16.3 vs 8.4 overall.

Risks

Splits pointing the other way — the conditions and opponents where the record is worse than usual.

  • Bowling type: PACE (FIRST CLASS)MEDIUM sample

    50 runs off 120 balls in 14 FIRST CLASS matches — strike rate 41.7 vs 63.2 overall, average 3.6 vs 8.4 overall.

  • Opposition: Canterbury (FIRST CLASS)LOW sample

    20 runs off 66 balls in 2 FIRST CLASS matches — strike rate 30.3 vs 63.2 overall, not yet dismissed vs 8.4 overall.

  • Venue: Hagley Oval, Christchurch (FIRST CLASS)LOW sample

    20 runs off 66 balls in 2 FIRST CLASS matches — strike rate 30.3 vs 63.2 overall, not yet dismissed vs 8.4 overall.

Against each opponent

Head-to-head record by format. Small head-to-head samples move the model very little — read the sample column before leaning on a line here.

Wellington FirebirdsFIRST_CLASS4989616.3102.114.656.3LOW
CanterburyFIRST_CLASS22066—30.30.081.8LOW
Northern DistrictsFIRST_CLASS410541.718.50.081.5LOW

Bowling

Northern DistrictsFIRST_CLASS1284606242.825.3HIGH
Wellington FirebirdsFIRST_CLASS864408122.834.0HIGH
Auckland AcesFIRST_CLASS73830862.551.3HIGH
Otago VoltsFIRST_CLASS38615262.425.3HIGH
Central StagsFIRST_CLASS326134102.513.4MEDIUM
CanterburyFIRST_CLASS24021625.4108.0MEDIUM
Central DistrictsT20729137.630.3LOW
CanterburyT20607027.035.0LOW
OtagoT20485136.417.0LOW

By venue

Ground-by-ground record. Venue effects are real but slow to prove, so grounds with few balls are shown for transparency rather than used as evidence.

Eden Park Outer Oval, AucklandFIRST_CLASS81321409.494.314.361.4MEDIUM
Hagley Oval, ChristchurchFIRST_CLASS22066—30.30.081.8LOW
Bay Oval, Mount MaunganuiFIRST_CLASS28344.023.50.076.5LOW

Bowling

Eden Park Outer Oval, AucklandFIRST_CLASS22281014282.736.2HIGH
Bay Oval, Mount MaunganuiFIRST_CLASS876350202.417.5HIGH
Fitzherbert Park, Palmerston NorthFIRST_CLASS326134102.513.4MEDIUM
Hagley Oval, ChristchurchFIRST_CLASS24021625.4108.0MEDIUM
Basin Reserve, WellingtonFIRST_CLASS16811003.9—MEDIUM
Eden Park Outer Oval, AucklandT20728346.920.8LOW
Hagley Oval, ChristchurchT20365409.0—LOW

By country

Conditions vary more by country than by ground; this is the broader pitch-and-conditions view.

UnknownFIRST_CLASS161682668.463.28.371.4MEDIUM

Bowling

UnknownFIRST_CLASS38381824602.930.4HIGH
UnknownT2022826897.129.8MEDIUM

By match phase

Powerplay, middle overs and death. Phase splits drive the simulated scoring rate ball by ball.

old_ballFIRST_CLASS161382427.757.06.672.7MEDIUM

Bowling

old_ballFIRST_CLASS35961694502.833.9HIGH
new_ballFIRST_CLASS242130103.213.0MEDIUM
middleT2017420677.129.4MEDIUM
powerplayT20485126.425.5LOW

Against pace and spin

Record against each bowling type faced, rolled up when a finer category has too few balls.

SPINFIRST_CLASS811213218.784.810.663.6MEDIUM
PACEFIRST_CLASS14501203.641.76.780.0MEDIUM

How these splits are used

The same aggregates feed the ball-by-ball simulation behind every projection: format baselines, phase scoring rates, the bowling types a batter will face and the expected attack. See the current match projections on the cricket betting hub and the model's tested record on the cricket model performance page.